Aion Latest Interview with Producer
It seems NCsoft has no doubt that their Aion will succeed on the western market. NCsoft maintained a fairly low profile with Open Beta Test of Aion in South Korea. It is greatly at odds with other publishers' previous attitudes. Developed in South Korea, Aion has a distinctly Eastern look to it, as well as lore, history, and culture, but those are also some of the things that are being tweaked in order to capture the North American audience. The Western hemisphere is used to being first on the list for release of big named titles, but this time they will have to wait. Does it mean that NCsoft haven't prepared the test for Aion or launching it into European/NA MMO Market? Recently, a game magazine Massive Game interviewed Aion's producer Brian Knox. And we may get more details about that. Q: Korea is geared up for Open Beta for Aion. Can the West anticipate a release closely following the launch on the other side of the world? Will there be any beta testing for the U.S. or Europe? Q: The news section on the web site mentions that NCsoft is in the "process of localizing and culturalizing the game for the western market in order to reach the same level of quality that the game provides." What does that entail exactly?
|
Q: What is your favorite aspect of character customization? Players love the freedom to make their avatars unique. Can character creation in Aion hold a candle to the reigning king of character creation, NCsoft's own City of Heroes? Q: Something a little bit unique is Aion's PvPvE feature. Do you anticipate it entertaining both the hardcore PvPers and the ones who typically shy away from PvP, or is it focused more on one play style more than the other?
Knox: If you've seen Aion's character creator, you know just how powerful the system is, with over 35 different sliders for every feature of your face and body. My favorite aspect of character creation is that the system is so flexible that you can literally create your own race within a race. For example, if a group of friends wanted to create a Legion where everyone was short, stout, bearded, and old they could not only do this but each and every one of them could still have unique facial features, hairstyles, and tones. The combinations in Aion are near limitless; the system takes character customization to a new level??one that our friends at City of Heroes would be very proud of.
Knox: PvPvE is a reward-based system, not a punishment-based system. Players have the choice to enter into the Abyss and take part in PvPvE for the chance at huge rewards and great challenges. Since it is a reward-based system, I believe that Aion players will find PvPvE very engaging and not what they would normally expect when you hear the word PvP. Grizzled veterans will love it for its unique challenges, and those testing the waters will find it accessible to participate on many different levels. Part of the design goal of PvPvE is to make the PvP parts of the game more accessible and less intimidating.
Q: Will there be any mounts on ground? Or will flight be the primary travel mode?
Knox: The team is evaluating the idea of ground mounts for future updates but we haven't announced anything yet. Personal flight can be used for short-range travel but that's not the primary purpose of flight??flight is used as a strategic element to all aspects of game play and is not just for transportation. There will be teleporters to different parts of the world for travel, along with flight paths to speed up travel within the zone.