Actually feels like something that wow gold players can think through.
If you're in Beta, log in, play with it for a while, and give feedback. If you're not in Beta, hold back a bit from making a ruckus and exercise a little patience until the testing is done. Let's take a deep breath.It ensures that Holy is much more dynamic now and actually feels like something that wow gold players can think through. Retribution got some more love and can now have a less random burst feel to it. Finally protection has managed to get more direct threat abilities other than simply stacking up damage and holy shield blocks.The Holy Guidance talent was nerfed to a 20% increase down from 35%, and Blessing of Kings was nerfed to 2% from the 10% we all know and love. Of course, it's now on Tier 1 and you can take talents in Improved Blessing of Kings to get it back to the old version. Confused? You're not the only one. Let's take a look at everything else and realize just how much we dodged the nerf bat. All classes got nerfed even harder this build and we are confident that it's a tuning patch.Apart from this, those niggling nerfs aside, we have to say we're pretty excited about the changes to the class. We'll go through some minor buffs before we move on to the juicier stuff -- Divine Storm's cost was reduced to 12% of base mana from 20%. Vengeance now stacks three times for a total of 9% damage increase, which is a nerf from the live realm's 15% but a buff from last build.