Search your game

Other Game

Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Dekaron
Dekaron Gold
Digimon Masters Online
Buy Gold
Dofus
Dofus Gold
Dofus Items
Dragomon Hunter
Buy Gold
Dragon Nest
Buy Gold
Buy PowerLeveling
Buy Items
Nexon Cash Code
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Eve
Eve Gold
Eve Time Card
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
GrandFantasia
Buy Gold
Habbo
Habbo Gold
Habbo CDKey
Knight
Knight Gold
LastChaos
LastChaos Gold
Lotro
Lotro Gold
Lotro PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
Maple Story
Buy Gold
Nexon Cash Code
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok2
Ragnarok2 Gold
RF
RF Gold
RF Items
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Rose
Rose Gold
Runes Of Magic
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
SoulSaver
SoulSaver Gold
Star_Trek
Star_Trek Gold
Swords of Legends Online
Buy Gold
The Secret World
Buy Gold
Buy CDKey
Therian Saga
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Torchlight2
Buy Gold
Uncharted Waters Online
Buy Gold
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code
Wakfu
Wakfu Gold

Home » Site News » Traits & Attributes

Traits & Attributes

Tags :     

Arena.Net's John Peters has written an extensive look at the Attribute and Traits that will ship with Guild Wars 2. The blog post goes into great detail about the differences between the two and why the dev team feels like traits aren't just a grand theoretical idea but are a way to make a player's character their own.

As a player, the new trait system has made me think harder when building a character and has made me really excited every time I hit a level over 11.

For the first time, traits don't feel like just a great theoretical idea. They feel like the system they were meant to be-one that makes my warrior mine. Do I put 30 points in Defense, 30 in Tactics, and 10 in Discipline, to maximize survivability and major traits? Maybe a less traditional build with 26 points in Strength, 26 in Mastery, and 18 in Discipline would work better for my play style. The choices are actually staggering at times, but don't worry, you'll have hundreds of hours to turn the knobs to your heart's content.



Member Login

Contact us

Email

[email protected]

Skype

gameest

Complaint and Suggest

please email to:

[email protected]

ShoppingCart