Defense Skills
Dungeons & Dragons Online Gold which you can use to buy arms to fight in the game is your assistant, and we need find the center point of it to finish some tasks. In daily time we often face fire, ice, light, snow, cold, and frost nova, as a player, we need try best to fight with it.
By 126 points fire protection buff increases your magic defense. Fire wall absorbs magic damage. While the wall is up you cannot run, yet you can attack if opponent is in range. The wall takes time to set up so without planning it is near useless. The wall prevents knockdown, stun, and knock-back.
A player can take down a wall with about 2 lion shouts. However a strength player cannot. If the wall has 5k hp and you get 1 nuked for 10k you will not receive any damage as the wall goes down. This is an optional skill that benefits characters with ranged attacks the most. Light can concentration buff increases parry ratio by 31 points. Heavens force passive increases parry ratio by 31 points.
Ice can by 81 points to frost Guard buff increases physical defense, and cold Armor is passive increases physical defense by 59 points. Snow Shield buff transfers up to 50% of damage received to your mp bar. You will not be able to attack back making this skill not as useful to STR builds if you run out of MP. Pure STR can have it at 20%.
Frost Nova has 50% chance of making them a block of ice and a 100% chance of slowing down non immune opponents. 1st and 3rd book you must select a target and it hits that target and acts as a penetration move. The 2nd book attacks anyone in range no need to select an opponent. The 2nd book is much more useful when grinding and you are surrounded by mobs. 1st and 3rd book should be better at 1vs1, since when you select your target you can not miss if target is just out of range.
Great skill when they are getting mobbed is also useful in PVP against non immune people. To get book2 you only need 1 level in book 1.