Axes and Swords in Grand Fantasia
Buy Grand Fantasia Gold to have a powerful weapon. The type of weapon you choose to use will pretty much define your character. Here is what you need to know to make a good choice.
Axes:
Geared for damage and critics Axes are ideal for berserkers. They do exactly what we want to do. Smack things hard. This is in my opinion the bread and butter for a berserker. These are the weapons you really want. Axes are damage oriented and 1hand axes are reasonably quick. Critics hurt and your talents increase axe DMG and critical rate.
You really can not go wrong with that as long as you remember when using axes offense is your defense. At warrior stage it will be tempting to take the 2hand weapon talent for your 2h axe.
Do not do it unless you know for sure you will not dual wield later. Take the one hand weapon mastery and save you the time spent collecting black gold fragments to get it later when dual wield is available.
Swords:
Swords are the middle of the road, but have nice evasion bonuses through talents. If you are worried about having some survivability swords might not be a bad way to go. The sword warrior is a solid well rounded choice, and those who choose to use swords can still be effective as either a paladin or a berserker.
The most important thing is to consider where you will end up though. I will not tell you specifically what to pick for your early levels but for those going berserker your sword talents should emphasize evasion.
You can make a decent evasion tank with a sword berserker especially with their skill that lowers enemy hit rate by 30 percents at level 31.
I was able to solo grassland cave mobs reasonably since those mobs are all mini boss class I felt they were a good comparison. Bottom line sword talents are for the more defensive type of warrior.