Abilities and Use
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I'm going to make it clear that my personal experience with the abilities available silkroad gold to a Chosen extends to rank 24. Anything beyond that level I will admit is a mix of speculation, combat theory, past mmo experience extending to the release of ever quest, and heavy research into the Chosen's abilities as a whole. Any input into the rest of the abilities, both theory and more so beta experience with the template characters would be greatly appreciated to add in this guide.
Repel repel repel! Use it, love it, use it more! This ability is king for singling out enemies from their group, knocking overextending keep defenders into a sea of angry from the ramp, sending poor fools to fiery deaths in lava and pits. The list goes on. Just be sure you don't knock someone to safety or into someone who's hurting on your side.
Repeatedly going through the Build stages as quickly as possible appears to be the most efficient way of maintaining DPS and buffs unique to a certain Path throughout a fight.
The Chosen seem to start out a bit lack luster with the first few levels of skills. I was a bit uncertain of my choice as a tank until I reached level 7 and obtained my first true threat management ability Taunt which I will get to in a bit. For those in the early steps of the Chosen class, stick with it! It gets drastically more powerful and fast after that point.
Anyway, Onward to the abilities!
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