The main function of five basic stats is to increase your attributes or modifiers
The choice is completely random and can not be influenced in any way, and in order to make wow gold more understandable their average is displayed as damage per second or DPS.
Green damage gets its name from the fact that all modifier stats have green text. This is your final damage because it takes your white damage and adds on the effect of stats like strength or attack power.
In general it is what you will focus on the most when determining your damage output. Once you have unleashed your damage you are effectively done and now the focus shifts to your opponent.
First the game determines whether or not the enemy will dodge or resist the damage. If they do then your attack has been neutralized and the process starts over again.
If it connects with the enemy it then takes your green damage and subtracts some based on the enemys damage mitigation. This is determined primarily by the amount of armor they have, it is not a set amount but a percentage with a more detailed explanation in the armor section.
Now that you understand the battle system it is time to learn about stats, attributes and modifiers.
The five basic stats are simple because their main function is to increase your attributes or modifiers. Strength, Agility, Stamina, Intelligence and Spirit each have a specific role and if you load up on one more then the other it will influence what type of Hunter you will be.