There was simply too much burst in the wow gold game.
This seems to reinforce the idea that the new encounter will be similar to how Sartharion was back when the highest tier of raiding was Naxxramas; some high level off-set pieces that aren't absolutely necessary but are well worth the effort.The changes made to resilence were creating a PvP atmosphere where some healers seemed nearly impossible to kill. Resto Druids and Holy Paladins in particular were able to attain levels of physical damage reduction akin to a PvE geared tank thanks to their naturally high armor, and high resilience. This change will essentially deflate the value of healing by an amount roughly similar to the amount of damage reduction provided by the changes to resilience.This should make life a little bit easier for damage dealers, but it'll still be quite a task to take down a healer without someone applying a wound effect and interrupting casts effectively. Many players were expecting a change of this nature after the resilience buff was announced. The general consensus on Arena Season 7 was that there was simply too much burst in the wow gold game, and that damage and healing both needed to be toned down so that games could last longer and be more strategic. The final straw seemed to be the now infamous grand final match at MLG Orlando in January, which spurred complaints from the arena community on the issue.Although a 4% reduction to stamina can't be a source of joy for Paladins, I think that many of them are secretly relieved that they got off with such a minor nerf.